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December 12, 2006

Opera Slinger Gold Master!

Hey guys, we just finished up our gold master build of Opera Slinger.
For those of you who I haven't been keeping up-to-date with, this is my final project at FIEA. My other project was the full ground-up development of a 3D game engine which is currently XBOX only and not yet ported to openGL (hopefully will do this holiday break if time allows) so it can not be shown due to Microsoft contract requirements.

The game has been entered for the 2007 Independent Games Festival student showcase at the Game Developer's Conference.
Compared to our 2 week rapid prototyped games that many of you guys saw last February when I came up, we've come a long way.
This was a 10 person project (2 artists, 4 producers, 4 programmers) which was a total development time of 5 months. This time included pre-production and the development of the pitch detection system among many other things.

The game is graphic intensive and requires a fairly up-to-date (Windows) machine. If you see a huge lag in the main menu, then it will probably not run smoothly on your machine (but you should still try :) specs are below).
Must also have a microphone plugged in before running the game (USB preferred). Please let me know what you guys think.
Download is 140MB:
www.operaslinger.com/OperaSlingerSetup.exe

Click for more to see the ReadMe file (with computer specs):

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